[CS 1.6]jaki FPS można wyciągnąć?
#1
Napisano 23 10 2008 - 02:35
Typ procesora Intel Celeron D 351, 3200 MHz (24 x 133)
Pamięć fizyczna 1024 MB
Karta wideo NVIDIA GeForce 6200 (256 MB)
Po formacie, najnowsze sterowniki do grafy, directx 9.0c
Teraz pare pytan dotyczacych gry Counter Strike1.6
Moglby ktos mi powiedziec ile wyciagne fps na takim sprzecie?
Zna ktos jakis naprawde dobry sposob na poprawe wydajnosci gry?
Czy 70FPS to duzo? Dodam, ze przy wiekszej ilosci graczy spada do 30-40(nie da sie gra).
Co zmienic w sprzecie, zeby ten cs jakos chodzil ?
Znam kolesia, ktory z podobnym sprzetem tylko z grafika 32MB wyciaga stale 100fps...
Bardzo prosze o pomoc. Pozdrawiam.
Ps. highfpsmodels zastosowane, config na fps takze.
Gdyby ktos chcial pogadac o tym na gg, moj numer: 346763
Edit. Widocznie nieodblokowales synchronizacji pionowej : p , u mnie chodzi o to, ze sie zacina i nieda sie grac : d
#2
Napisano 23 10 2008 - 06:34
#3
Napisano 23 10 2008 - 19:57
System operacyjny: Windows XP SP2
Typ procesora Intel Celeron D 351, 3200 MHz (24 x 133)
Pamięć fizyczna 1024 MB
Karta wideo NVIDIA GeForce 6200 (256 MB)
Ps. highfpsmodels zastosowane, config na fps takze.
Ja na podobnym sprzęcie wyciągam 100 FPS! Bez modeli hpfs i configa, jedynie co mam wyłączone to cl_weather 0.
Gram na 1024 x 764 na OpenGL.
#4
Napisano 24 10 2008 - 10:23
#5
Napisano 25 10 2008 - 20:53
#6
Napisano 25 10 2008 - 21:59
Bo aż dziwne ze na P4 @ 3,12 GHz, 2GB ram, GF6200 było max 60fps....
#7
Napisano 25 10 2008 - 22:22
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "[" "/slap"
bind "]" "/slay"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "o" "buyequip"
bind "p" "amx_aiosmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "KP_PGDN" "say ONE SHOT, ONE KILL : NO LUCK, JUST SKILL !_!;enemydown"
bind "MWHEELDOWN" "sg552;aug;buyammo1;vest;buyammo1;hegren;vesthelm;defuser;flash;buyammo1;fla
sh"
bind "MWHEELUP" "awp;vest;buyammo1;defuser;hegren;vesthelm;flash;flash;buyammo1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "ak47;m4a1;vest;buyammo1;buyammo1;buyammo1;vesthelm;hegren;defuser;flash;fla
sh"
bind "MOUSE4" "cl_righthand 0"
bind "MOUSE5" "cl_righthand 1"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.3"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bob 0
cl_bobup 0
cl_corpsestay "600.000000"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101.000000"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "0"
crosshair "1"
fastsprites "0"
fps_max "101.000000"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300.000000"
name "[FAP] | eXelenze"
net_graph "0"
net_graphpos "1.000000"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "7.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.080000"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "1"
volume "0.780000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
ex_interp 0.05
+mlook
+jlook
cl_nopred 0
cl_lw 1
cl_lb 1
cl_lc 1
cl_download_ingame 1
cl_allowupload 1
voice_enable 1
voice_modenable 1
rate 7500
cl_updaterate 20
mp_decals 300
cl_rate 9999
cl_cmdrate 30
cl_cmdbackup 2
cl_himodels 0
gl_keeptjunctions 0
gl_clear 1
gl_cull 1
gl_dither 1
gl_lightholes 1
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 0
r_detailtextures 0
r_detailtexturessupported 1
r_mirroralpha 0
r_mmx 1
violence_ablood 1
violence_hblood 1
violence_agibs 0
violence_hgibs 0
precache 1
fs_lazy_precache 1
cl_dynamiclights 0
cl_shadows 0
cl_minmodels 1
s_a3d 0
s_eax 0
s_reverb 0
voice_dsound 1
gl_round_down 4
gl_picmip 1
gl_playermip 2
gl_max_size 64
fastsprites 2
d_spriteskip 2
ati_npatch 0
ati_subdiv 0
cl_identiconmode 2
cl_particlefx 0
cl_weather 0
cd_fps 1
cl_corpsestay 0
hpk_maxsize 1
max_wallpuffs 1
max_rubble 1
max_shells 1
max_smokepuffs 1
i moj (opengl/16):
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "[" "/slap"
bind "]" "/slay"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "MOUSE4" "amxmodmenu"
bind "MOUSE5" "+voicerecord"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "o" "buyequip"
bind "p" "amx_aiosmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "[" "say P---E---N---I---S"
bind "]" "say nyan nyan, nyan nyan, nihao nyan! gorgerous, delicious, deculture!"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.3"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bob 0
cl_bobup 0
cl_corpsestay "600.000000"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "8ball1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "0"
cl_shadows "1"
cl_timeout "60"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "0"
crosshair "1"
fastsprites "0"
fps_max "101.000000"
fps_modem "0.0"
gamma "3"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300.000000"
name "atomsk"
net_graph "0"
net_graphpos "1.000000"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "7.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.000000"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "1"
volume "0.780000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
ex_interp 0.05
+mlook
+jlook
cl_nopred 0
cl_lw 1
cl_lb 1
cl_lc 1
cl_download_ingame 1
cl_allowupload 1
voice_enable 1
voice_modenable 1
mp_decals 300
cl_cmdbackup 2
cl_himodels 0
gl_keeptjunctions 0
gl_clear 1
gl_cull 1
gl_dither 0
gl_lightholes 1
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 0
r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 0
r_mmx 1
violence_ablood 1
violence_hblood 1
violence_agibs 0
violence_hgibs 0
precache 1
fs_lazy_precache 1
cl_dynamiclights 0
cl_shadows 0
cl_minmodels 1
s_a3d 0
s_eax 0
s_reverb 0
voice_dsound 1
gl_round_down 4
gl_picmip 1
gl_playermip 2
gl_max_size 64
fastsprites 2
d_spriteskip 2
ati_npatch 0
ati_subdiv 0
cl_identiconmode 2
cl_particlefx 0
cl_weather 0
cd_fps 1
cl_corpsestay 0
hpk_maxsize 1
max_wallpuffs 1
max_rubble 1
max_shells 1
max_smokepuffs 1
bind "f1" "autobuy"
bind "f4" "awp; vesthelm; vest; primammo; defuser"
bind "f3" "scout; vesthelm; vest; primammo; defuser"
bind "f2" "deagle; secammo; vesthelm; vest; defuser"
bind "mwheeldown" "invnext"
bind "mwheelup" "invprev"
gl_keeptjunctions 1
gl_clear 1
gl_cull 0
gl_dither 0
gl_lightholes 1
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 1
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_round_down 0
gl_picmip 0
gl_playermip 0
gl_max_size 512
r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 1
r_mmx 1
r_decals 999
cl_allowupload 1
cl_allowdownload 1
sv_send_logos 1
sv_send_resources 1
mp_decals 300
rate 20000
cl_rate 20000
cl_cmdrate 60
cl_updaterate 100
cl_cmdbdackup 6
cl_crosshair_size small
cl_dynamiccrosshair 0
tak, wiem ze oba to jeden wielki smietnik ale nie chce nam sie nic z tym robic dopoki dzialaja.
btw. serwer tez moze fps ograniczac
#8
Napisano 26 10 2008 - 16:07
jeśli możecie to podeślijcie wasze configi. Tzn. że na słabszym kompie jest 100 fps.
Bo aż dziwne ze na P4 @ 3,12 GHz, 2GB ram, GF6200 było max 60fps....
Trzeba jeszcze wyłączyć synchronizację pionową, żeby było te 100 FPS.
-> Google.pl -> Jak Wyłączyć synchronizację pionową ATI/Nvida.
Powinno wtedy śmigać.
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